Program

Title: ARTISTS AND AI: WHO OWNS THE CREATIVE GENIUS?

Author:Jessica Cavalaglio

Time:9:00-9:20am
Abstract: "What is the relationship between art and technology? And above all, how is this relationship changing at this historic moment when a revolutionary technology such as Artificial Intelligence has entered the art world? The study analyzes the nature of the products made by Artificial Intelligence. There are many questions to which we shall try to give an answer: can a painting created by Artificial Intelligence be considered a work of art? Can a machine be creative? What are the possible implications in the case in which the paternity of the work of art is attributed to Artificial Intelligence? If the human element is considered to be the creative genius, what is created by man is the algorithm, whereas the final product, be it a pictorial, musical or literary work, is created by the machine. Can the algorithm be considered as the true work of art? Is there an aesthetics of algorithms? In order to carry out this study, interviews were conducted with all the subjects involved in this phenomenon: artists; experts in the field (museum directors, curators, auction house managers, etc.); the public; artificial intelligence. The collected answers made it possible to outline the current scenario and to draw hypotheses of the future relationship between Art and Artificial Intelligence."
Bio: Jessica Cavalaglio Camargo Molano is a PhD candidate at International Telematic University “Uninettuno”. She is an art historian and critic; her research focuses on the way in which the concepts of avant-garde and technological innovation are combined in artistic experimentation. Her PhD research investigates the relationship between Art and Artificial Intelligence. She is an assistant lecturer of Sociology of electronic arts and Sociology of multimedia entertainment at the University of Salerno (Italy). At present she is a visiting doctoral candidate at the University of Luxembourg.



Title: The problem of AI: without consciousness, art cannot be made.

Author:Rosangella Leote, Fernando Fogliano

Time:9:20-9:40am
Abstract: This paper presents a perspective about the using of artificial intelligence (AI) technologies applied in the field of art/science/technology. It discusses the impossibility of establishing the creative process by machines, and the significance of its appropriation by artists as a support for creation. The Technological Art can pave some ways for social advances, as it reflects contemporary issues. The concept of artification gains value in this context that integrates creativity, science, technical objects, social criticism and evolution, in a context of systemic reorganization of knowledge and discourses in times of crisis.

Bio: "Rosangella Leote (SP/BR) is artist/researcher on Art, Science and Technology; has a research productivity grant from CNPq, investigating art and sustainability with 3D printing; Associate professor on Media art (Unesp/BR); Posdoctorated in Media Art (UAb-PT – FAPESP); Phd in Communication Sciences (USP/BR – CNPq); Invited professor in the PGP Art Idea and Production (US/ES – FAPESP – 22/23). She works on Artmedia involving virtual reality, installations, sculptures and interactive objects, “techno performances” and others. Is the director of the GIIP Research group. COMPLETE INTELLECTUAL PRODUCTION CV: http://lattes.cnpq.br/1592443578418038"
Fernando Fogliano, artist/researcher in Art, Science and Technology. Postdoctoral fellow at the Institute of Arts of the State University of São Paulo (IAUNESP) developing the project Art and Technology in the Anthropocene, with a PROPe/UNESP scholarship. Doctor and Master in Communication and Semiotics from PUC-SP, co-coordinator of the Grupo Ciência Arte e Tecnologia cAt-UNESP, participant of the International Research Group on Convergence between Art, Science and Technology of UNESP, GIIP, in the line Creation in Art and Science. Sergio Motta Award 2005 for Art and Technology with the work "Atrator Poético", with the SCIArts Group.



Title: Artificial Intelligence and the Future of African Art

Author:Igor Tchappi; Nelson; Egberdien van der Peijl

Time:9:40-10:00am
Abstract: In recent years, the intersection of technology and culture has given rise to a profound shifts in various artforms across the globe. This presentation seeks to explore the transformative role of Artificial Intelligence (AI) in the evolution and future trajectory of African art. Delving deep into the African continent's rich tapestry ofvisual, musical, and performative traditions, we will discuss how AI can transform African art. 
Bio: Igor Tchappi, Postdoc, University of Luxembourg; Nelson, artist; Egberdien van der Peijl, artist





Title: The secrets of Castle Rastignac and how they got lost after thorough renovation by the French state.

Author:Egberdien van der Peijl

Time:10:00-10:20am
Abstract: "During this summer holiday, I stayed at the castle of Rastignac in the Dordogne, the castle isfamous for its resemblance to the White House in Washington. The region is known for itsmany springs, this castle too is surrounded by springs. A statue of the Virgin Mary called""Mary of the springs"" is set up in the woods. The castle's architecture was constructed on anecological-strategic plan by architect Mathurin Salat between 1811 and 1817 in which thelocation of the springs was an important element for the architecture. Indeed, the hallcontained a ""Nymphée"" according to Greek myths, this is a spring where a nymph stayed.Only a few castles possess a ""Nymphée"" - an indoor pond - and the indoor pond of Rastignacwas located in the hall of the entrance at the back. The situation changed after the major renovation, the ""Nymphée"" disappeared. But still notcompletely. All over the castle, residents are suffering from damp spots on the walls andfloors. People have even called in a dowsing rod specialist to trace the invisible traces of thesprings. As a conceptual artist, I analysed and explored this issue during my stay. I developed aconcept from ""what you cannot see"" but which manifests itself in many other ways. Thehistorical question is: Why was it important to situate a source as an 'in situ' architecturalelement? Is this related to the veneration of the Mary of the Springs, which stands on a hillfurther down the forest? We can answer the above questions using AI, but we need data from all castles and manorsthat possess a ""Nymphée"" to know more about it. The information on this is currently poorand ChatGPT3.5. cannot provide answers to the questions as yet. How do we ensure that cultural heritage possessing special architectural details is eventuallyimplemented in generative AI? I will address this question in detail during my presentation. Inaddition, I have created an artwork that is both tangible and intangible, about this too I willpresent an analysis that explains both conceptual art and the specialism of ""site-specificartwork"" and provide European and Chinese examples of this."
Bio: Egberdien van der Peijl (1964, the Netherlands) is a conceptual artist that combines her specialism inart with research in creative AI. Her belief is that the creative use of generative AI circumventsmany problems related to failing 'formal' properties of AI's such as producing overwhelmingamounts of information, inaccurate information and the so-called "hallucination" which is aform of strictly incorrect information. Egberdien makes art and contributes to scientificpublications, including on XAI in AI & Art in interdisciplinary teams.



Title: DEUS-X-MACHINA – Talking to the Gods

Author:Fan Xu & Teekay

Time:10:20-10:40am
Abstract: "DEUS-X-MACHINA explores the idea of AIs as super-intelligent and super-powerful entities. Throughout human history the idea of omniscient and omnipotent entities was reserved to goddesses and gods. DXME22 provided a chatbot (based on GPT3) which we tweaked to adopt different divine identities based on different religious and philosophical scriptures. It gives the visitor the possibility to chat with these DEUS-identities, therefor “talking to god”. (DEUS had been created in cooperation with the department of Computer sciences of the University of Luxembourg in the framework of ESCH22, Cultural Capital of Europe.)"
Bio: " Fan Xu: Fan Xu is a doctoral researcher in Computer Science at the University of Luxembourg, mainly focusing on Natural Language Processing, Computer Vision and Big Data. He obtained his Bachelor's degree in Financial Mathematics and Statistics from the Northwest University in Xi'an, China. For his Master's degree in Mathematics in Data Science he joined the Technical University of Munich in Germany. "



Title: AI and humor - How does an AI invent jokes?

Author:Fan Xu & Teekay

Time:10:40-11:00am
Abstract: "Humor is one of the most interesting concepts of the human mind. It has been a field of research in many different sciences, ranging from philosophy, linguistics, psychology to biology and the social sciences. It needs a lot of (practical) intelligence, logic and contextual knowledge to be able to understand or produce a joke. While behavioral research suggests that intelligent and social animals such as monkeys, dolphins and rats possess a sense of humor, computer scientists have been looking into the logic behind jokes, caricatures and funny mishaps in the real world, aiming to make them computable. Many LLM have mastered the mechanics of humor in language. Fan Xu, student at the University of Luxemburg, made a first comparison between chatGPT and QianWen the AI tool by Alibaba as part of two lectures taught by TeeKay Kreissig. The comparison between a Chinese and and an English speaking LLM provided interesting insights."
Bio: "TeeKay: TeeKay combines art, education and science to inspire and drive social change. The multifaceted European artist TeeKay loves to combine the arts with science to inspire and drive social change. He has been connected to UniLu since 2020 due to his AI and Arts projects for ESCH22. TeeKay has a background in the performing arts and has created and directed more than 200 projects on international stages including ballet, opera and musical comedy. As a creative and innovative mind TeeKay also strongly believes that art should be accessible for everyone and has created many Particip-Art Projects. In 2007 his flash mob project „Dance the Cranko“ united the inhabitants of Stuttgart in dance, including the Lord mayor of the city as well as world class gymnasts, pianists and artists. His newest project “U&I-Robotic-Dance” is the first flash mob for robots (and humans) and can be easily adapted for a variety of events. Since 2020 he is involved with the University of Luxembourg in a few projects combining AI, robotics and the arts: among them are “DEUS – Talking to the Gods” and “out of the Loop”."



Title: AI & embodied computer art

Author:Yolanda Spinola-Elias

Time:11:00-11:20am
Abstract: The intersection of Machine Learning, Art and Fashion design is an emerging field with significant potential for innovation and disruption, where embodied computation transcends conventional wearables to introduce new ontological perspectives. In this context, Artificial Intelligence not only further transforms the fashion industry, but the creativity processes involved during design. This connection of Art and Computer Science encourages inquiries into aesthetics, societal impact, ecology, health, ethics, and concepts explored through case studies and self-driven creativity presenting “Ecologies”, an AI&Art fashion collection created with application of Interactive Genetic Algorithms (IGA) in cooperation with the DCS of the University of Luxembourg in the framework of ESCH22, Cultural Capital of Europe.
Bio: Yolanda Spinola-Elias Yolanda Spinola-Elias is a full professor at the Faculty of Fine Arts of the University of Seville, Spain and ILIAS Visiting Professor at the Department of Computer Science of the University of Luxembourg, where she has been collaborating in the development of the AI & Art Pavilion for Esch22. European Capital of Culture in Luxembourg. She is the founder and director of the Arts, Science, Technology & Society Lab (ASTSLab, HUM1045) and a member of the Expert Network of the Campus of International Excellence in Heritage Project (CEB09-0032). She has led national and international research projects funded by the Spanish Ministry of Science and Innovation in the field of Arts & Science & Society. Her current research interests revolve around the ACTS system (Art, Science, Technology and Society), Art + Artificial Intelligence, transdisciplinary & inclusive creative educational processes.